I often use my free time to implement new ideas that are close to my heart. I would like to introduce a few of these projects here. 
Used technologies
Unreal Engine, Blender, Iota API, Websockets, WebVR, WebRTC 

Unreal Engine – Matrix shader

I was still a teenager when the first movie of the Matrix series was released. Fascinated by the visually impressive effect of the falling green numbers I was wondering for a long time how I could reproduce it myself in Maya 3D. Many tutorials, then and now, that you could find, did not satisfy my need of quality. So I had to develop my own viable solution to get good results. When I had the need for an interesting shader for my latest VR project, I remembered my implementation from 2001. Based on that, I was able to program a modern shader within the Unreal Engine.
Unreal Engine Matrix shader

Visualisation of the Iota crypto currency in WebVR


My vision is to be able to efficiently analyze network structures in a team within a three-dimensional virtual multi-user environment. For this I use the crypto currency Iota.

By using your hands, you should be able to grab nodes of the network in order to analyze them in more detail. The direct interaction with the avatars of other team members should thus open up new possibilities to interact with network structures and make them easier to comprehend.  

Visualisation of the cryptocurrency Iota in VR

Virtual reality game "BottoBlast" (working title)

The VR multiplayer game it about removing virtual force fields that serve as obstacles and using various items and skills in order to set the other players "checkmate".
I experiment with different locomotion concepts within virtual reality and investigate the use of specific 3D shaders to directly interact with the users' movements.
For me the project serves as a practice to get a deeper insight into the possibilities of using Unreal Engine for VR projects. 
Virtual reality game "Bottoblast"